
<Overview/>
BACKGROUND
I joined WolverineSoft Studio, a game design studio at U-M, in Sep 2022 and took part in the creation of the game SubTension: A 2D real-time-strategy game inspired by FTL: Faster Than Light.
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For 4 months, I worked in a team of 40 as a UX designer and was mainly responsible for designing the narrative, game scenes and flows, and tutorials.
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My Role
UX Designer
Timeline
Sep 2022 - Dec 2022
Tools
Figma
GAME PREVIEW
Outfit, crew and command your submarine to save what's left of humanity beneath the seas of a ruined earth. Man your sub's systems and take aim in this real-time strategy epic! Inspired by FTL, this subnautic student project serves as our first 2-semester release.
<Design/>
PROJECT TIMELINE
Outfit, crew and command your submarine to save what's left of humanity beneath the seas of a ruined earth. Man your sub's systems and take aim in this real-time strategy epic! Inspired by FTL, this subnautic student project serves as our first 2-semester release.

MAIN CONTRIBUTIONS
>> UI Layout


>> Tutorial Flow


>> Shop & Inventory

